
Stops the farming when the configured time limit is met to avoid perpetual activity on your account.Uses a normal web browser to interact with the game server for maximum security.Supports random breaks between farming cycles.Supports running on multiple accounts simultaneously on a single PC.Avoid having your troops die at remaining walls: Option to avoid barbarian villages with specific coordinates.Option to avoid barbarian villages under a certain amount of points.Takes into account the limit of 50 attacks per village.Supports multiple army presets per village to make the best use of your troops.Fast enough to send 800 attacks per hour.
#Tribal wars 2 strategy Pc#
Requires no input focus: You can continue using your PC as usual while the bot runs in the background.Use the in-game army presets to configure which villages should attack and which units to use.Automatically reads the required information from the game: Locations of farms, available units, army presets, current attacks per village, etc.It automatically detects barbarian villages, available troops and configured army presets to attack. Takes like 4 more days to build.This bot farms barbarian villages in Tribal Wars 2. So, for every 100D you end up getting 28D more. A sp/sw/hc would be 28% more efficient (and note that that is for a single D, when you stack it increases) then a sp/hc. The only use I see is 300-500 hc per defensive village for sniping and removing a few extra hours of rax buildtime.įor players that enjoy math. I personally dislike heavy cavalry units because I find them to be sub-par at defending.
#Tribal wars 2 strategy full#
If you are able to keep sending out nukes every week or so (well, every time you can send out all full nukes in one go). It all comes down to personal preference.


So I tend to do higher axe counts, at around 7.5k axe 2.95k lc 300ish rams. Later in the game you usually don't op people every week or send out all nukes weekly. If you have time and are waiting on nobles, go for more axes (considering you can actually get a full nuke before nobiling). You usually have scout villages at mid-game anyways.Įarly game troop builds don't matter. Yeah, 3 scouts by my standards is too low, and I usually keep a max of around 40-50 just for intel fakes or to send out with the nuke. I don't really see the point in getting a huge amount of scouts per offensive villages. Or to just lower the smithy by a level or two as I am sure we all know how annoying it is to have to rebuild our smithy before we can use the academy again. And I also like to have a few cats especially during early game to target the rally and prevent a back time. That is the build they like to use, you do not have to agree but you do not have to say its nonsense. Not sure why you are all picking on ashoka1, there is a much nicer way to suggest that his/her build is not as good as it could be or to ask why they think they should have 3 sword/hc in a nuke build. So adding 3 sword to a nuke build just gives you a little more options. If you are trying to anti snipe that must mean you have already sent enough nukes in front of the train to clear the village which will also mean the wall is also already demolished so sending a nuke with no rams will not cause unnecessary losses. Now before you ignore me for mentioning sending a nuke with no rams/cats my reason is maybe you need a nuke to land just before your train or to anti snipe your train and you can't send at ram speed because it will take too long. It is also good to have sword for a different speed to send your nuke (if you send without rams/cats). The advantage of HC is its speed in defending.so a Players who likes to take a spread out account approach can use it properly in defense.Īshoka1 is right, having a different speed makes a huge difference when trying to snipe. I have seen People who use clusters approach, use HC in o as well as D.But i have always believed that HC is best suited for players who take a spread out approach and play not looking at in game MAP but from saved MAPS on their TWSTAT accounts.Īs the real benefit of Hc imo is not in its Offensive or defensive strength.Its a weak unit. Whether to use it or not depends upon the playing style of a player. It decreases Offensive strength of your Nuke By about 18 %.
